ENTREGAMER: Developing the Entrepreneurial Capacities of University Students in AI-Based Gamified Environments
Call: Erasmus+ Programme — Key Action 2: Cooperation partnerships in Higher Education
Duration: 01 December 2025 – 30 November 2027
Budget: €250,000
Project Consortium
🇵🇱 Krakow University of Economics (Poland) – Coordinator
🇳🇱 The Hague University of Applied Sciences (Netherlands)
🇩🇪 Justus-Liebig-University Giessen (Germany)
🇬🇷 Connectus M.IKE (Greece)
🇹🇷 Innomate (Türkiye)
🇪🇸 Valencian International University (Spain)
ENTREGAMER will revolutionise entrepreneurial education by combining AI, gamification, and open learning – equipping university students with the innovation skills and digital adaptability needed to thrive in Europe’s future economy.
Objectives
- Foster entrepreneurial education in higher education through AI-driven gamified tools.
- Provide students with personalised academic guidance for self-reflection and career pathways.
- Cultivate entrepreneurial mindsets and skills that align with EU employment and innovation goals.
- Enhance digital readiness and resilience in higher education by embedding gamified learning.
- Equalise opportunities in the labour market through open-access digital education
Project Results
1️ EntrePlay: Open-Access Learning Platform
2️ AIPathSense Mentor
3️ EntreGameHub: Student Community.
4️ Promotion of Project Results
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